Illevar RPCG - Initial Mechanics Testing

A Terrific Tuesday to You All!

Getting a lot of things done with the limited time I have so let's dive right in. Today, well specifically this weekend, we're getting some initial mechanics testing done! I have been looking into various other RPG systems for spells, abilties, and monsters as reference and have been slowly implementing them into my game. (Most attacks function off similar dice amounts and values, so I feel little need to re-invent the wheel).

We'll take a look first at some inital concept spreadsheets. These are going to change a ton in the next few months to years (I'm just one human after all).

Weapons

Monsters

Base Class/Level 1

Magic Lists



The Cards

Let's take a look at some of the test cards we'll be using to try out the mechanics. Monsters will start off as I've talked about them before in a previous post. After that, the ability cards along with the base class cards will be visible. Just like with the previous spreadsheets, these will undergo significant changes as testing plays out. 

Abilities


One thing to note for the last set of cards is that I have yet to mark what classes they are usable by. The next update for these will be some form of identification to mark the class, damage type, and probably more things once we try them out.

There is also some missing information related to the Skills of the classes that I have yet to mark down. Since this is just an initial test of combat, I decided to leave them out of the pictures for now. 

The goals of testing will be to try a few things:

1. Is it fun?
2. Try out 3 variants of the AP recovery system (full, partial, none).
3. Does combat feel jarring?

Friday's post will most likely be delayed until Saturday or Sunday (JST).
That's all for today's post. You can always tune in again on Tuesdays and Fridays. Don't forget to follow me on Twitter.

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