Illevar RPCG part 2 - Rough Ideas

Greetings and Salutations! Thanks for tuning in! Today's blog post will continue the idea for the game I shared last week: Illevar. These ideas will be explored more in later posts, but I wanted to get some rough ideas out there. 

The Basics:

We’re combining two genres for this project: TRPGs and Card games. We’ll be using the RPG elements of story, narrative, setting, and adventure with the functionality of cards: easily referenced, colorful, and tangible. 


Let’s break down some of the ideas I have for the types of cards Illevar will use. 


The Cards:

  • Character Art cards - Optional. For flavor and fun. These will be full art cards that players can use to show what they look like, have a backstory on the backside, etc.

  • Character Class cards FRONT: Basic class details/active side, HP, Skill Points, Attack Bonus(?)

  • Character Class cards BACK: Basic class checks/passive side, skills, equipment proficiencies, etc.

  • Item cards

    • Equipment - skill, damage bonus, type, effects

    • Items - one use, discard after

    • “Key” items - story picture cards, storyteller decides use or effect.

  • Ability Cards

    • Different per class, gained by leveling up

    • Active cards - “combat” abilities with cost

      • Cost and effect changes with leveling. Example from Slay the Spire: cards switch from basic card to plus form, usually with stronger stats or cheaper costs to use. 


Professionally done.


And some quick mock-ups for mine:
Basic level

Advanced from leveling. 

  • Passive cards - skill abilities with cost. Meant to be used outside of combat.

  • Monster Cards. These will come in two sizes (large and small) with one size for players and one for the Storyteller.

    • Normal size - player side. Shows only art.

    • Large size - boss monster player side. Shows only art.

    • Large size - storyteller side, complete with monster attacks, ability, description, loot


  • The Archive

    • Storyteller toolbox for holding cards.

    • Rulebook/Storyteller Guide.



Player Roles:

  1. Player Characters (PCs)

  • Take the role of main characters in the game. Create backstories and customizations.

  1. StoryTeller (GM or Game Master)

  • Create the encounters, story, and run the rules and other roles of the game. Responsible for monsters, loot, NPCs, etc.


Adventure:

The adventures should use role-playing, decision-making, and fun. 

  1. Focused game play. Quick, efficient, clear. 

  2. Room for customization.

  3. Players are the main leaders; letting their decisions shape the adventure.



That's all that I have for this week's post on Illevar. You can now follow me on Twitter. Tune in next time!

Comments

Popular Posts